Convert Fs9 Traffic Files To Fsx Sp1

Convert Fs9 Traffic Files To Fsx Sp2. 7/16/2017 0 Comments. Now, simply place one of the ProxyUser.ini files (for the FS version you want to fly, i.e. FS9 or FSX) in the main TileProxy root. Convert Fs9 Traffic Files To Fsx Sp2 Torrent.

Hi After refusing to move to FSX for many years I am now ready to make the move. I have checked and >90% of the sceneries I want do exist in FSX, there is a dozen or so which don't or not in the quality that I want/was used to in FS9. But then other places exist in FSX that do not exist in FS9, so that's fine. Most planes seem to exist as well, plus many only exist in FSX.

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So, some questions before I make the big move: • Traffic.bgls for my AI traffic - I have >1000 of them. Can I just dump them in the appropriate folder in FSX? Or do I need to convert each and every one of them?

Fs9

• To see/manage AI traffic files, is that still through the three 'airports_xx.txt', 'aircraft_xx.txt' and 'flightplans_xx.txt' files? Which means I could still view flightplans with AI Traffic mover? • AI planes - I assume all the AI planes that worked in FS9 also work in FSX? • AI planes, v2 - Is the folder structure the same in FSX?

Can I just copy-paste out of my FS9 aircraft folder into the aircraft folder in FSX? • Some planes that I like a lot in FS9, do they exist in FSX? If I remember correctly AIFP supports bulk conversions of FS9 -> FSX traffic files.

AI aircraft can be used in general. BUT: some transparent surfaces might need updates (e.g. Canopy of military jets or the prop texture of prop aircraft) I don't know about UI aircraft and panels. I assume you are talking about SP1 (service pack).

I am running the SP1 only without the Acceleration pack and have not noticed any issues so far. But you may have advantages with the Acceleration pack when it comes to sceneries. Moving over to the 'dark side' (as some say ) may make you also say goodbye to your sceneries. Although I never tried to move those. Hi After refusing to move to FSX for many years I am now ready to make the move. I have checked and >90% of the sceneries I want do exist in FSX, there is a dozen or so which don't or not in the quality that I want/was used to in FS9.

But then other places exist in FSX that do not exist in FS9, so that's fine. Most planes seem to exist as well, plus many only exist in FSX. So, some questions before I make the big move: • Traffic.bgls for my AI traffic - I have >1000 of them. Google malayalam typing software.

Can I just dump them in the appropriate folder in FSX? Or do I need to convert each and every one of them? You must convert all of your FS9 traffic files to the FSX format, if FSX detects a mix of FS9 and FSX files it will ignore all FSX traffic even road/boat/airport so best to use AIFP to batch convert all of them to FSX. • To see/manage AI traffic files, is that still through the three 'airports_xx.txt', 'aircraft_xx.txt' and 'flightplans_xx.txt' files? Which means I could still view flightplans with AI Traffic mover?

These files are not FS files per se, they are the structure chosen by the creator of the Traffic Tools program back at 2002, Microsoft actually uses a different format for their traffic bgl generator but it doesn't matter because at the end the only thing FS knows is the traffic bgl's. So the short answer is yes the standard 3 files structure is kept mainly because FS9 and FSX flight plans are interchangeable per the sunday/moday adjustment. • AI planes - I assume all the AI planes that worked in FS9 also work in FSX? They will but performance suffers with non FSX native models which is the main reason why the AI community has remind largely FS9 bound, there is however a change in the direction the wind is blowing, with the release of the FAIB A32X soon to complement the FAIB 737 you will have the most popular aircrafts in the world as native FSX models which will improve looks,performance and the invisible AI at certain airports with aircraft shadow turned on. • AI planes, v2 - Is the folder structure the same in FSX?

Can I just copy-paste out of my FS9 aircraft folder into the aircraft folder in FSX? You can but a better way will be to create a new dedicated AI model folder inside the SimObjects folder and add it to your FSX.cfg this way the UI aircraft remain in their own folder and the AI have their own folder which you can then easily exclude from the UI aircraft list etc.